(2026 dir. Zach Cregger) Date Seen: September 21 2026
A modest triumph for us "Show-Don’t-Tell" nerds. The whole thing plays fun like a neatly constructed ride: Maybe not as tightly written as Cregger’s previous two features, but dude's directorial instincts remain riveting. There is a brief moment at the beginning of the 3rd act where I was worried the movie had become pictorially unsure of itself. (within an elevator shaft) Some staging there felt anomalous within RESIDENT EVIL’s larger visual grammar —but the film thankfully soldiers on from there quick,
↓possible spoilers below. highlight to read↓
& to an absolutely revolting natal ward scene. Babies First Pustule Bag.. One part of the movie my mind keeps chewing on post viewing (this isn't a gripe as much as rumination on decisions in visual pov) is the final shot. & I think i understand the note of fatalism + overall jarring sting Cregger was going for with it; pushing us directly into an agonized face followed by a smash-cut to title card. But I was actually surprised he didn’t go in the opposite direction. By going wide, with a big frame to emphasize ruin & desolation while the cam slowly pulled away. Like the existential gut-punch shot that closes Inside (2016), another video game this movie’s increasingly Cronenbergian ending stretch emotionally brought to mind.
Similar to what Capcom did with R.E.7 Biohazard (2017), I appreciate when game devs & film producers take large creatively risky swings like this. More bold attempts to inject new life-blood into franchises, please.










